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Mythic+

Mythic+ keystones on Valor: Northrend dungeons with scaling difficulty, affixes, a timer and loot up to item level 284.

Advanced7 min readUpdated 24.09.2026

What Is Mythic+

Mythic+ is a dungeon mode with scaling difficulty. A level N Mythic Keystone starts a dungeon where monster health and damage are boosted to match the keystone level, affixes are active and a timer is running. Before the final boss there is a “kill gate”: the boss only becomes available once the group has killed the required number of enemies.

A successful run earns you a higher-level keystone, Mythic loot from the chest and rating on the seasonal leaderboard. The mode launched on Valor on July 11, 2026.

Dungeons
15 Northrend dungeons
Keystones
levels 1 to 25 (Trial of the Champion, Pit of Saron and Halls of Reflection — up to 15)
Group
1 to 5 players
Loot
up to item level 284
Stormcaller window: keystone level selection and affixes
The Stormcaller window: dungeon, daily affixes, keystone level and the “Repair All Items” button. Screenshot from the launch announcement.

What You Need to Start

  • A level 80 character.
  • A Mythic Keystone for the right dungeon in your bags.
  • A group of 1 to 5 players — monster strength scales with group size.
  • An average item level (ilvl) no lower than the keystone's requirement.
Keystone level12–34–67–1213–1819–25
Required ilvl200220–230230–240250260270

Where to Get a Keystone

Buy

From the Stormcaller NPC at the entrance inside every Mythic dungeon: “Bag with a Random Level 1 Mythic Keystone” for 2,500 gold.

Drop

A keystone bag has a chance to drop from the final bosses of the Heroic versions of these dungeons.

Earn

Completing a run within the timer gets you a bag with a higher-level keystone.

Caution
A keystone opens a specific dungeon at a specific level — check the item tooltip. Keystones never expire, but the bags disappear after 3 days. Keystones are personal: they can't be traded or sold.

How to Start a Run

  1. “Mythic” difficulty

    Leave the dungeon and set the difficulty to “Mythic”: right-click your portrait → “Dungeon Difficulty”. The leader sets the difficulty, and all group members must be outside.

  2. Go inside

    Enter the dungeon you have a keystone for.

  3. Talk to the Stormcaller

    He stands at the entrance — the keystone level selection window will open.

  4. Confirm the start

    A door, the timer and the run tracker will appear.

  5. Clear

    The tracker shows progress, time, deaths and the kill gate requirements.

  6. Final boss

    Once he's defeated, a reward chest appears.

Important
During an active run you can't invite or remove players or change the leader. If you can't make it, vote to abandon in the tracker: the run ends and the keystone level goes down.
Tip
The Stormcaller window has a “Repair All Items” button — handy before you start.

Timer and Medals

Goldbase timekeystone +3 levels
Silverup to 130% of the timekeystone +2 levels
Bronzeup to 160% of the timekeystone +1 level
Caution
Miss the bronze time and the run fails — the group is removed from the dungeon.

Time by Dungeon

DungeonGoldSilverBronzeMax key
Trial of the Champion17 min22 min27 min15
Azjol-Nerub21 min27 min33 min25
The Forge of Souls21 min27 min33 min25
Utgarde Keep25 min32 min40 min25
Gundrak25 min32 min40 min25
Drak'Tharon Keep25 min32 min40 min25
Ahn'kahet: The Old Kingdom25 min32 min40 min25
Utgarde Pinnacle28 min36 min44 min25
Halls of Stone28 min36 min44 min25
Halls of Lightning28 min36 min44 min25
The Violet Hold28 min36 min44 min25
Pit of Saron28 min36 min44 min15
Halls of Reflection28 min36 min44 min15
The Nexus31 min40 min49 min25
The Culling of Stratholme35 min45 min56 min25

Affixes

Affixes are monster buffs. How many are active depends on the keystone level, and the lineup changes every day. Today's affixes are shown by the Stormcaller, in the “Dungeon Finder → Mythic” window and in chat when you log in.

Keystone level12–34–67–910–1213+
Affixesno12345
Igniting

Killing an enemy applies Shadowflame — 12% of maximum health over 3 seconds.

Quaking

Shockwaves erupt beneath players' feet, damaging nearby allies and interrupting spellcasting.

Necrotic

Melee attacks apply a stacking rot that deals damage over time and reduces healing received.

Spiteful

Shades rise from the corpses of non-boss enemies and pursue random players.

Grievous

Injured players take increasing damage over time until they are healed.

Overflowing

Overhealing is converted into a healing absorb.

Fortified

Non-boss enemies: +20% health and +30% damage.

Bolstering

When enemies die, they empower nearby allies: +15% health, +20% damage.

Sanguine

Slain enemies leave pools of blood that heal their allies and damage players.

Tyrannical

Bosses: +30% health; bosses and their minions deal up to +15% damage.

Raging

Bosses enrage at 30% health: +75% damage for the rest of the fight.

Skittish

Enemies pay far less attention to threat generated by tanks.

Entangling

Vines periodically appear that entangle and slow players.

Bursting

When enemies die, they apply “Burst”: after 4 seconds it deals 3500 Shadow damage per stack.

Rewards

End-of-run chest — 2 Mythic items. These are special versions of dungeon items with their own models, and their item level rises with the keystone. At keystones 22–25 they are on par with loot from the top raids.

Keystones1–34–67–910–1213–1516–1819–2122–25
ilvl245251258264271277280284
  • Monsters drop Emblems of Frost (keystones 1–14) and Mythic Orbs (keystones 15–25). What the orbs can be spent on is to be confirmed.
  • A bag with a higher-level keystone — for a timer medal.
  • Rating — for every successful run.

Keystone Level Cheat Sheet

Move the slider to see what a keystone requires and what it gives. Everything is based on the tables above.

Required ilvl250
Affixes4
Chest loot264
From monstersEmblems of Frost

Available in all 15 dungeons.

Rating and Leaderboard

Every successful run awards rating: the higher the keystone, the faster the time and the fewer the deaths, the more you get. Failing or abandoning a run costs you rating.

  • Your rating and run history are in the “Dungeon Finder → Mythic” window.
  • You can check other players' rating by inspecting them.
  • Seasonal rewards for rating thresholds: 1000, 2000, 3000, 4000 and 5000. What exactly they give is to be confirmed.
  • There is a rating rewards vendor — his stock will keep growing.

FAQ

I have a keystone, but the Stormcaller says “no keystone”?

A keystone is tied to a specific dungeon — check the item tooltip: you may be in the wrong dungeon.

I died during a run — what do I lose?

Deaths don't stop the run, but they cost time and count against your rating.

I bought a bag and it's empty?

Update the game client through the launcher and clear the Cache folder.

Can I do it solo?

Yes, monster strength scales with the number of players. But keep the item level requirement in mind.

When do affixes change?

Every day. The reset time is shown in the server info and by the Stormcaller.

Found an inaccuracy or something out of date?

Write to support or on Discord — we'll fix the guide.