The dungeon at a glance
Mogu'shan Vaults is a custom Valor dungeon ported from Mists of Pandaria: a vast palace-vault of the ancient mogu empire. Inside are six bosses, nearly 350 stone guardians, and ilvl 277 loot. Boss health ranges from 3.3 to 5.6 million, just like raid bosses, so it's worth going in with a coordinated, well-geared group of five.
- Entrance
- Dragonblight, lower level of Wyrmrest Temple — the “Mogu'shan Gates”
- Group
- up to 5 players: a tank, a healer, and three DPS
- Modes
- normal and heroic; heroic once per day, resets at 07:00 Moscow time (MSK, UTC+3)
- Level
- level 82–83 guardians, all elite — come at level 80 in Icecrown Citadel gear
- Bosses
- 6 — from The Stone Guard to Elegon
- Loot
- ilvl 277 items, T10 Mark of Sanctification, Emblems of Triumph and Frost
Getting in and out
Get to Wyrmrest Temple
The temple stands in the center of Dragonblight. Go down to the very bottom level — the same place as the portals to the Obsidian and Ruby Sanctums.
Choose the difficulty
Group leader: right-click your portrait → “Dungeon Difficulty” — Normal or Heroic. The Heroic lockout lasts one day and resets at 07:00 MSK.
Enter the gates
Step into the “Mogu'shan Gates” portal — you'll be transported inside, to the start of the vault. Mounts can't be used inside.
How to leave
One exit portal stands right by the entrance, and a second one is in Elegon's hall after the final fight. Both take you back to the gates at Wyrmrest Temple.
Map and boss order
The path from the entrance to the last hall is about fifteen hundred yards. The bosses stand along the way in this order:
| № | Where | Who awaits |
|---|---|---|
| 1 | the great hall past the crypt by the entrance | The Stone Guard |
| 2 | open-air terrace | Feng the Accursed |
| 3 | corner hall | The Spirit Kings |
| 4 | bridge | Gara'jal the Spiritbinder |
| 5 | secret hall, Forge of the Endless | Will of the Emperor |
| 6 | Engine of Nalak'sha — the final hall and the exit | Elegon |
Bosses
1. The Stone Guard
3.35 million health2. Feng the Accursed
3.68 million health- Arc Lightning — hits a random player for 3.2–3.8k Nature damage; the shock jumps to those nearby — don't stack up.
- Lightning Nova — a 5-second cast, then 6–7k damage to everyone within 20 yards. See the cast — run.
- Pulsing Shockwave — constant damage to the group, stronger the farther you are from Feng. Stay close between novas.
Mortals. How timely — I was just running short of fresh deaths.
3. The Spirit Kings
4.02 million health + spirit adds- Black Wound — hits the tank for half of their current health.
- Shadow Bolt — fired at a random player. Rumbling Stomp — a 3-second cast, then damage to everyone in the hall.
- At 70% health it summons the first Kingly Spirit, and two more at 35%. The spirits have a million health each, Black Wound, and Wounding Strike: a bleed plus −25% healing received.
Four of us fell in this hall. Four of us shall rise.
4. Gara'jal the Spiritbinder
4.35 million health5. Will of the Emperor
4.91 million health- Blood-Tempered Blade Strike — a heavy hit on the tank.
- Falling Debris — 9–10.7k physical damage to everyone within 10 yards of the boss.
- War Stomp — knocks down and stuns everyone within 5 yards for 6 seconds.
- At 25% health it enrages — the statue glows white-hot.
The Emperor sleeps. His will does not.
6. Elegon
5.58 million health — the final boss- Phase Punch — 8.8–10.2k damage to the tank and a debuff for 45 seconds.
- Cosmic Smash — a strike from the sky on the spot where players are standing: move away from the impact point.
- At 30% health it enrages — it overloads the circuit and the hall fills with light.
Clearance check. Denied. Commencing elimination.
Loot
| Boss | Items | Emblems and more |
|---|---|---|
| The Stone Guard | 2 ilvl 277 items | 4 Emblems of Triumph, 2 Emblems of Frost |
| Feng the Accursed | 2 ilvl 277 items | 4 Emblems of Triumph, 2 Emblems of Frost |
| The Spirit Kings | 2 ilvl 277 items | 4 Emblems of Triumph, 2 Emblems of Frost |
| Gara'jal the Spiritbinder | 2 ilvl 277 items | 4 Emblems of Triumph, 2 Emblems of Frost |
| Will of the Emperor | 2 ilvl 277 items | 4 Emblems of Triumph, 3 Emblems of Frost, Primordial Saronite (25%) |
| Elegon | 2 ilvl 277 items and a T10 Mark of Sanctification | 5 Emblems of Triumph, 3 Emblems of Frost, Primordial Saronite (40%) |
The items come from the Icecrown Citadel loot table (25-player Heroic). A Vanquisher's, Protector's, or Conqueror's Mark of Sanctification is exchanged for a heroic T10 set piece. A full clear yields 12 ilvl 277 items, a Mark of Sanctification, 25 Emblems of Triumph, and 14 Emblems of Frost per group.
Vault guardians
| Who | How much | Health | Why it's dangerous |
|---|---|---|---|
| Quilen Guardian | 79 | 410k | “Gnaw” — stuns the target for 3 seconds |
| Mogu Warrior | 158 | 453k | “Cleave” — hits the target and the enemy next to it |
| Mogu Sorcerer | 79 | 367k | “Shadow Bolt” — fires from range, kill it first |
| Mogu Overseer | 27 | 777k | rare elite: “Cleave”, the toughest of the guardians |
The guardians drop ore, Frostweave Cloth, Eternals, and Frozen Orbs, and sometimes an Emblem of Triumph. Mogu Overseers are more generous: an Emblem of Triumph one time in three, and occasionally an Emblem of Frost and Primordial Saronite.
Tips
Bosses have 3–5 million health each, guardians 400–800k each. There's nothing for you here in starter level 80 gear.
The Spirit Kings' Black Wound takes half of the tank's health, and Elegon's Phase Punch hits for up to 10k at a time.
Spread out for Arc Lightning, and run 20 yards away from Lightning Nova. Then come back closer.
The debris hits everyone within 10 yards, and the stomp stuns within 5. Ranged DPS have an easier time here.











